Software Development Processs


Top 12 Low-Code Platforms To Use in 2024

In this article, you’ll find my favorite low-code platforms, along with their strengths and weaknesses.
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The Cone of Uncertainty in Scrum & Requirement Definition

The Cone of Uncertainty is a graphic depiction of the increasing accuracy that is possible for estimates as the details of a project become more known over time.
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Pain points of User Acceptance Testing (UAT)

User acceptance testing (UAT) is a crucial phase in software development, and it's important to be aware of common pitfalls to ensure its effectiveness.
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What is the difference between Required, Conditionally Required and Optional fields?

What is the difference between Required, Conditionally Required and Optional fields?
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Mix, Match, Integrate: Software Strategies for the Modern Company

To be efficient, modern companies can’t afford disjointed systems. Excel spreadsheets on desktops are the modern equivalent of paper ledgers — obsolete.
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The Snowball Effect of Implementing “Cheap IT”

The Myth of "Good, Cheap & Fast” in Pricing Software
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Differences between software walkthrough, review, and inspection

A Fagan inspection is a process of trying to find defects in documents (such as source code or formal specifications) during various phases of the software development process
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What is Exit Criteria?

Exit criteria are the criteria or requirements which must be met to complete a specific task or process as used in some fields of business or science, such as software engineering.
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What is Unit Testing? Pros and cons of Unit Testing?

Unit Testing is the best practice for software development projects. What happens if the MVP-based project also adopts Unit Testing technique? Can Unit Testing impact the GTM (Go-to-market)?
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Organizing your agile teams? Think about M.A.T (Mastery, Autonomy, Purpose)

Master autonomy purpose is a slightly different way of viewing agile maturity, through Dan Pink’s lens of Mastery, Autonomy, and Purpose; as a simple and useful way of fostering conversations and ensuring all relevant perspectives are considered.
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How To Use Poka-Yoke (Mistake Proofing) Technique To Improve Software Quality

Poka-yoke is a Japanese term that means "mistake-proofing" or "inadvertent error prevention".
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Difference between Set-based development and Point-based development

Set-based design is different than a traditional point-based approach. A point-based design approach commits to a set of requirements and a single design strategy too early in the 'cone of uncertainty'.
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